The first official paper of the week is "Computational Physics of Film" published in this week's
Science
This is a really good overview of the latest and greatest work in computer graphics research as applied to virtual worlds and film. Have you ever wondered
how a glass can unbreak itself? Or Neo was able to
dodge bullets in "The Matrix"? While some may attribute it to movie "magic" (e.g. hocus pocus), now you can learn the technical details in one easy package.
Virtual world physics is an area with a lot of potential, and this review provides only a glimpse into current research.
P.S. If you are interested in the generation of virtual sound, take a look at the work of
Douglas James at Cornell.
No comments:
Post a Comment