Behavioral Engineering and Brain Science in Virtual Reality (Lecture)

This is a presentation I gave to a graduate level Computer Science seminar on Virtual Reality 
in Spring 2012. 


Background Readings

Examples from Arousal and BCI Design

Measuring Neural Activity

Examples of Nervous System Measurement


  1. Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment. VR applications immerse the user in a computer-generated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits.

    Projection Mapping

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