Behavioral Engineering and Brain Science in Virtual Reality (Lecture)

This is a presentation I gave to a graduate level Computer Science seminar on Virtual Reality 
in Spring 2012. 


Introduction








Background Readings









Examples from Arousal and BCI Design









Measuring Neural Activity







Examples of Nervous System Measurement





















1 comment:

  1. Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment. VR applications immerse the user in a computer-generated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits.

    Projection Mapping

    ReplyDelete

Printfriendly